Created using PCGen 5.16.4 on Aug 20, 2014
Player: Cubist; Character Name: Gorton


Gorton Cubist Lawful Neutral 28 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Fighter3 5000 Human Medium / 5 ft. 5' 10" 180 lbs.
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
3 9000 21 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
17 +3 17 +3
DEX
Dexterity
15 +2 15 +2
CON
Constitution
12 +1 12 +1
INT
Intelligence
9 -1 9 -1
WIS
Wisdom
17 +3 17 +3
CHA
Charisma
10 +0 10 +0

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
25




  
Walk 30 ft.
AC
Armour Class
12 : 10 : 12 = 10 + 0 + 0 + 2 + 0 + 0 + 0 + 0 + 0
0 +0 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
DODGE
BONUS
DEFLECTION
BONUS
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+10 = +2 + +8
TOTAL DEX MISC
BASE ATTACK
Bonus
+3

SKILLS MAX
RANKS
3/3
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Acrobatics DEX 2 = 2
+ 0.0
+ 0
  Appraise INT -1 = -1
+ 0.0
+ 0
  Bluff CHA 0 = 0
+ 0.0
+ 0
  Climb STR 7 = 3
+ 1.0
+ 3
  Craft (Untrained) INT -1 = -1
+ 0.0
+ 0
  Diplomacy CHA 0 = 0
+ 0.0
+ 0
  Disguise CHA 0 = 0
+ 0.0
+ 0
  Escape Artist DEX 2 = 2
+ 0.0
+ 0
  Fly DEX 2 = 2
+ 0.0
+ 0
  Heal WIS 3 = 3
+ 0.0
+ 0
  Intimidate CHA 4 = 0
+ 1.0
+ 3
  Perception WIS 4 = 3
+ 1.0
+ 0
  Perform (Untrained) CHA 0 = 0
+ 0.0
+ 0
  Profession (Butcher) WIS 7 = 3
+ 1.0
+ 3
  Ride DEX 2 = 2
+ 0.0
+ 0
  Sense Motive WIS 6 = 3
+ 3.0
+ 0
  Stealth DEX 3 = 2
+ 1.0
+ 0
  Survival WIS 3 = 3
+ 0.0
+ 0
  Swim STR 3 = 3
+ 0.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+6 = +3 + +1 + +0
+ +0
+ +2
+
Reflex
Dexterity
+3 = +1 + +2 + +0
+ +0
+ +0
+
Will
Wisdom
+4 = +1 + +3 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+6 = +3
+ +3 + +0
+ +0
+ +0
+
RANGED
ATTACK BONUS
+5 = +3
+ +2 + +0
+ +0
+ +0
+
CMB
ATTACK BONUS
+6 = +3
+ +3 + +0
+ +0
+ +0
+
CMB +6 +6 +6 +6 +6 +6
CMD 18 18 18 18 18 18
GRAPPLE TRIP DISARM SUNDER BULL RUSH OVERRUN

UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
+6
1d3+3
20/x2
5 ft.

*Dagger
HAND TYPE SIZE CRITICAL REACH
Primary
PS
M
19-20/x2
5 ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +6
+6
+6
+2
+4
+4
 Dam 1d4+3
1d4+1
1d4+3
1d4+3
1d4+3
1d4+1
  Range 10 ft.'
20 ft.'
30 ft.'
40 ft.'
50 ft.'
 Bonus +5
+3
+1
-1
-3
 Dam 1d4+3 1d4+3 1d4+3 1d4+3 1d4+3
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 

Greataxe
HAND TYPE SIZE CRITICAL REACH
Carried
S
M
20/x3
5 ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus N/A
N/A
+6
N/A
N/A
N/A
 Dam N/A
N/A
1d12+4
N/A
N/A
N/A
 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

TYPEARMOR BONUSMAX DEX BONUS



CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES




PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.16.4 on Aug 20, 2014
Player: Cubist; Character Name: Gorton

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Antitoxin (Vial)
(+5 alchemical bonus to Fortitude saves against poison for 1 hour)
Bag of Holding (Type I)
2
0
50
 Backpack
Carried
1
2
2
 Bag of Holding (Type I)
Backpack
1
15
2500
 Banded Mail
Bag of Holding (Type I)
1
35
250
 Bedroll
Backpack
1
5
0.1
 Blanket (Winter)
Backpack
1
3
0.5
 Dagger
Equipped
1
1
2
 Flint and Steel
Backpack
1
0
1
 Greataxe
Bag of Holding (Type I)
1
12
20
ITEM LOCATION QTY WT. COST
 Greatclub
Bag of Holding (Type I)
1
8
5
 Greatsword
Bag of Holding (Type I)
1
8
50
 Oil (1 Pint Flask)
Backpack
2
1
0.1
 Outfit (Artisan's)
Equipped
1
4
0
 Padded
Bag of Holding (Type I)
1
10
5
 Waterskin
Backpack
1
0
1
 Waterskin
Backpack
1
0
1
 Whetstone
Backpack
1
1
0.02
TOTAL WEIGHT CARRIED/VALUE   30 lbs. 2939.82 gp
WEIGHT ALLOWANCE
Light 86 Medium 173 Heavy 260

MONEY

 

 


Greatclub
HAND TYPE SIZE CRITICAL REACH
Carried
B
M
20/x2
5 ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus N/A
N/A
+6
N/A
N/A
N/A
 Dam N/A
N/A
1d10+4
N/A
N/A
N/A
 Special Properties  

Greatsword
HAND TYPE SIZE CRITICAL REACH
Carried
S
M
19-20/x2
5 ft.
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus N/A
N/A
+6
N/A
N/A
N/A
 Dam N/A
N/A
2d6+4
N/A
N/A
N/A
 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
LANGUAGES
Common
PROFICIENCIES
Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Rock, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells (Ray), Spells (Touch), Spiked Armor, Starknife, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer
SPECIAL QUALITIES
Armor Training (Ex) You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1
Bonus Feat Humans select one extra feat at 1st level.
Bravery (Ex) You gain a +1 bonus to Will saves against fear effects.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
FEATS
NAME DESCRIPTION
Armor Proficiency, Heavy When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Armor Proficiency, Light When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Armor Proficiency, Medium When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Combat Reflexes You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
Great Fortitude You get a +2 bonus on all Fortitude saving throws.
Improved Initiative You get a +4 bonus on initiative checks.
Improved Initiative You get a +4 bonus on initiative checks.
Martial Weapon Proficiency You make attack rolls with the selected weapon normally (without the non-proficient penalty).
Shield Proficiency When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-based skills.
Simple Weapon Proficiency You make attack rolls with simple weapons without penalty.
Tower Shield Proficiency When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills.
Two-Weapon Fighting Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Chapter 8.

Created using PCGen 5.16.4 on Aug 20, 2014
Player: Cubist; Character Name: Gorton