SAVING THROWS |
TOTAL |
|
BASE |
|
ABILITY |
|
MAGIC |
|
EPIC |
|
MISC |
|
TEMPORARY |
CONDITIONAL MODIFIERS |
Fortitude
Constitution
|
+6 |
= |
+3 |
+ |
+1 |
+ |
+0
|
+ |
+0
|
+ |
+2
|
+ |
|
Reflex
Dexterity
|
+3 |
= |
+1 |
+ |
+2 |
+ |
+0
|
+ |
+0
|
+ |
+0
|
+ |
|
Will
Wisdom
|
+4 |
= |
+1 |
+ |
+3 |
+ |
+0
|
+ |
+0
|
+ |
+0
|
+ |
|
|
TOTAL |
|
BASE ATTACK |
|
STAT |
|
SIZE |
|
EPIC |
|
MISC |
|
TEMP |
MELEE ATTACK BONUS |
+6 |
= |
+3
|
+ |
+3 |
+ |
+0
|
+ |
+0
|
+ |
+0
|
+ |
|
RANGED ATTACK BONUS |
+5 |
= |
+3
|
+ |
+2 |
+ |
+0
|
+ |
+0
|
+ |
+0
|
+ |
|
CMB ATTACK BONUS |
+6 |
= |
+3
|
+ |
+3 |
+ |
+0
|
+ |
+0
|
+ |
+0
|
+ |
|
CMB |
+6 |
+6 |
+6 |
+6 |
+6 |
+6 |
CMD |
18 |
18
|
18 |
18 |
18 |
18 |
|
GRAPPLE |
TRIP |
DISARM |
SUNDER |
BULL RUSH |
OVERRUN |
UNARMED |
TOTAL ATTACK BONUS |
DAMAGE |
CRITICAL |
REACH |
+6
|
1d3+3
|
20/x2
|
5 ft.
|
*Dagger
|
HAND |
TYPE |
SIZE |
CRITICAL |
REACH |
Primary
|
PS
|
M
|
19-20/x2
|
5 ft.
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
Bonus |
+6
|
+6
|
+6
|
+2
|
+4
|
+4
|
Dam |
1d4+3
|
1d4+1
|
1d4+3
|
1d4+3
|
1d4+3
|
1d4+1
|
Range |
10 ft.'
|
20 ft.'
|
30 ft.'
|
40 ft.'
|
50 ft.'
|
Bonus |
+5
|
+3
|
+1
|
-1
|
-3
|
Dam |
1d4+3 |
1d4+3 |
1d4+3 |
1d4+3 |
1d4+3 |
Ammunition Used
|
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ |
Special Properties
|
|
Greataxe
|
HAND |
TYPE |
SIZE |
CRITICAL |
REACH |
Carried
|
S
|
M
|
20/x3
|
5 ft.
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
Bonus |
N/A
|
N/A
|
+6
|
N/A
|
N/A
|
N/A
|
Dam |
N/A
|
N/A
|
1d12+4
|
N/A
|
N/A
|
N/A
|
Special Properties |
|
1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand. |
| TYPE | ARMOR BONUS | MAX DEX BONUS |
|
|
|
CHECK PENALTY | SPELL FAILURE | SPECIAL PROPERTIES |
|
|
|
PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.
Created using PCGen 5.16.4 on Aug 20, 2014 Player: Cubist; Character Name: Gorton
EQUIPMENT |
ITEM |
LOCATION |
QTY |
WT. |
COST |
Antitoxin (Vial)
(+5 alchemical bonus to Fortitude saves against poison for 1 hour)
☐
☐
|
Bag of Holding (Type I)
|
2
|
0
|
50
|
Backpack
|
Carried
|
1
|
2
|
2
|
Bag of Holding (Type I)
|
Backpack
|
1
|
15
|
2500
|
Banded Mail
|
Bag of Holding (Type I)
|
1
|
35
|
250
|
Bedroll
|
Backpack
|
1
|
5
|
0.1
|
Blanket (Winter)
|
Backpack
|
1
|
3
|
0.5
|
Dagger
|
Equipped
|
1
|
1
|
2
|
Flint and Steel
|
Backpack
|
1
|
0
|
1
|
Greataxe
|
Bag of Holding (Type I)
|
1
|
12
|
20
|
|
ITEM |
LOCATION |
QTY |
WT. |
COST |
Greatclub
|
Bag of Holding (Type I)
|
1
|
8
|
5
|
Greatsword
|
Bag of Holding (Type I)
|
1
|
8
|
50
|
Oil (1 Pint Flask)
|
Backpack
|
2
|
1
|
0.1
|
Outfit (Artisan's)
☐
☐
|
Equipped
|
1
|
4
|
0
|
Padded
|
Bag of Holding (Type I)
|
1
|
10
|
5
|
Waterskin
|
Backpack
|
1
|
0
|
1
|
Waterskin
|
Backpack
|
1
|
0
|
1
|
Whetstone
|
Backpack
|
1
|
1
|
0.02
|
TOTAL WEIGHT CARRIED/VALUE |
30 lbs. |
2939.82 gp |
|
|
WEIGHT ALLOWANCE |
Light |
86 |
Medium |
173 |
Heavy |
260 |
Greatclub
|
HAND |
TYPE |
SIZE |
CRITICAL |
REACH |
Carried
|
B
|
M
|
20/x2
|
5 ft.
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
Bonus |
N/A
|
N/A
|
+6
|
N/A
|
N/A
|
N/A
|
Dam |
N/A
|
N/A
|
1d10+4
|
N/A
|
N/A
|
N/A
|
Special Properties |
|
Greatsword
|
HAND |
TYPE |
SIZE |
CRITICAL |
REACH |
Carried
|
S
|
M
|
19-20/x2
|
5 ft.
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
Bonus |
N/A
|
N/A
|
+6
|
N/A
|
N/A
|
N/A
|
Dam |
N/A
|
N/A
|
2d6+4
|
N/A
|
N/A
|
N/A
|
Special Properties |
|
1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand. |
PROFICIENCIES |
Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Rock, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells (Ray), Spells (Touch), Spiked Armor, Starknife, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer
|
SPECIAL QUALITIES |
Armor Training
(Ex)
You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1 |
Bonus Feat
Humans select one extra feat at 1st level. |
Bravery
(Ex)
You gain a +1 bonus to Will saves against fear effects. |
Skilled
Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. |
FEATS |
NAME |
DESCRIPTION |
Armor Proficiency, Heavy |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. |
Armor Proficiency, Light |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. |
Armor Proficiency, Medium |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. |
Combat Reflexes |
You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. |
Great Fortitude |
You get a +2 bonus on all Fortitude saving throws. |
Improved Initiative |
You get a +4 bonus on initiative checks. |
Improved Initiative |
You get a +4 bonus on initiative checks. |
Martial Weapon Proficiency |
You make attack rolls with the selected weapon normally (without the non-proficient penalty). |
Shield Proficiency |
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-based skills. |
Simple Weapon Proficiency |
You make attack rolls with simple weapons without penalty. |
Tower Shield Proficiency |
When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills. |
Two-Weapon Fighting |
Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Chapter 8. |
|
Created using PCGen 5.16.4 on Aug 20, 2014 Player: Cubist; Character Name: Gorton
| |