Abilities: 42 pts

Abilities

STR

STA

AGI

DEX

FGT

INT

AWE

PRE

Value

1

10

1

2

0

2

3

2

Cost

2

20

2

4

0

4

6

4

Defenses: 3 pts

Defenses

Dodge

Fortitude

Parry

Toughness

Will

Total value

2

10

2

10

4

Base value

1

10

1

10

3

Cost

1

0

1

0

1

Skills: 8 pts (16 ranks)

Name of skill

Ability

Added ranks

Total ranks

Deception

PRE (2)

2

4

Expertise (Comedian)

INT (1)

4

5

Technology

INT (1)

2

3

Treatment

INT (2)

1

3

Insight

AWE (3)

2

5

Perception

AWE (3)

1

4

Persuasion

PRE (2)

2

4

Sleight of Hand

DEX (2)

2

4

Advantages: 13 pts

Jack of all Trades
Taunt
Well-Informed
Fascinate (Comedian)
Diehard
Daze (Deception)
Contacts
Languages 4 (8 languages, which should hopefully cover most of the languages we're likely to run into?)
Great Endurance
Teamwork

Powers: 38 pts

Spice Rack: Omnivorous Kid's name for his "utility belt", a collection of condiments and spices and so forth from Galactic cuisines, all of which have interesting properties under Terrestrial conditions. All the powers granted thru the Spice Rack have the Descriptor "Extraterrestrial" (ET); most of them have the Descriptor "Biology" (BIO) as well. Omnivorous Kid only uses one condiment from the Spice Rack at a time (shades of Ultra Boy...), so I've statted it all out as a bunch of 30-pt Powers, with one Power bought at full price and all the others bought as 1-pt Alternate Effect Extras.
In addition to what's in the Spice Rack, Omnivorous Kid also carries a couple of exotic eating utensils used in alien cultures. The Descriptors for these are "Extraterrestrial" (ET) and "Technology" (TEC).

Pyrotean Gravy: ET. Invented by a thermophile species; quickly freezes steel-hard in Terrestrial-normal conditions. Can be used to 'handcuff' miscreants, can also create solid objects.
Create 10 (30 pts) // Extras: Continuous (+1/r), Permanent (+0/r) // base cost 2/r
Snare 10 (30 pts) // base cost 3/r

Smooglash Oil: ET. Super-slippery stuff. Negates the friction of any surface it's poured onto.
Weaken 9 (28 pts) // Extras: Broad (vs. all Movement Powers that depend on touching the ground) (+1/r), Simultaneous (zaps 'em all in one fell swoop) (+1/r) Area (Burst) 1 // base cost 1/r

Gloriana Powder: ET, BIO. Shiny, shiny powder! Light which is reflected off the nano-scale particles tends to mess with the visual cortex of any species whose brain is more or less human-ish.
Dazzle 10 base cost (20 pts) // 2/r

Hyperknife: ET, TEC. Eating utensil used by a species whose planetary ecosystem includes a number of game animals with the power to go insubstantial.
Strike 10 (12 pts) // Extras: Affects Insubstantial 2 // base cost 1/r

Laser-guided Spork: ET, TEC. Eating utensil invented by an alien species/culture for which Hunting is a genetic imperative.
Damage 10 (15 pts) // Extras: Accurate 5 // base cost 1/r

Matter/Energy Conversion: Omnivorous Kid's digestive system converts matter to energy. Given the (c2) conversion factor, this process needn't be all that efficient in order for the Kid to have lots of energy to play with... Anyway, the only thing his body does with this energy at the start of his career, is make itself sorta-kinda invulnerable. Every power in this category carries the Descriptor "Bio-Nuclear" (BN).

Semi-Invulnerable: BN. The Kid's body exploits its vast supply of energy to strengthen all of its inter-atomic bonds, so that the Kid cannot be damaged by anything he eats.
Immunity 30 // Any form of attack that could be the result of eating a hunk of matter, a list which definitely includes Fire, Cold, Acid/Base, Sharpness, Piercing, Gravitational Stress (neutronium, right?), and Crushing, and may include other forms of attack as well, as the GM's discretion. // base cost 1/r

The Bite: BN. Omnivorous Kid can chew thru any material substance, end of discussion. However, he is chewing, with all that implies for things like the amount of damage he does, and what shapes of object he can get his jaws around, and etc...
Damage 20 (10 pts)// Flaws: Limited (Human Bite--Must be physically able to get his jaws around the target, and unless he's biting into some sort of vital spot, it's not going to inflict more than one degree of failure in one shot. I .e., GM decides how badly the target is hurt). (-1/r) // Base cost 1/r